

Zombies is like nothing you’ve ever seen, but it incorporates all kinds of things you have seen. You buy them from the back of Crazy Dave’s station wagon with the money earned in mini-games and the change zombies drop when they expire. Your well-named neighbor Crazy Dave is the proprietor of the in-game store, selling new seeds and gardening implements of doom.


It takes wit and a well-stocked gardening arsenal to stop them. Eventually, the zombies head for the back yard pool, and you’re treated to the sight of zombies floating in ducky life preservers. The landscape changes, too, adding more lawn. Over time, more types of zombies shamble forward: zombies helmeted with traffic cones or buckets, armored with screen doors, carrying poles for vaulting. Courtesy of the Doom & Bloom Seed Company, you earn packets of new botanical weaponry: exploding Cherry Bombs, enemy-slowing Snow Peas, fortress-like Wall-Nuts, and more. As the game progresses in difficulty, you’ll find yourself creating strategies for harvesting sunlight and planting at just the right time. Not only that, each seed packet has to refill with seeds before you can use it again. Plants need sunshine, which falls from the sky or from the Sunflowers you plant–but not as quickly as you might like. The planting is hardly an idyllic weekend activity. Even in the suburbs, the lawnmower supply is limited–and if the zombies reach the front door, you become an off-screen brain buffet. Should one get through your lines of defense, a lawnmower will mow it down…but don’t over-rely on that. As the zombies advance into ballistic vegetable matter, they fall apart amusingly. Zombies starts you out with one little strip of turf that you man with Peashooters, which shoot peas at the zombies.
