

“One thing led to the next.”ĭrawn in a whimsical, simple style, “Adventures of Little Bird” tells the story of a parrot, Little Bird, who asks his parents if he can be whatever he wants to be. “My mom wanted me to illustrate a kid’s book,” Hillstrand said. His book is dedicated to that baby bull and his grandchildren, Tiana and Sawyer. Laid up with four broken ribs in the hospital, he got colored pencils and a note pad and started sketching. It took a rough ride on a baby bull at a dude ranch in June to get Hillstrand back to drawing, he said. “In fact, he did cartoons for the school paper.” ^ "Time Bandit review from AUI Vol 2 No 3 (Mar 1988) - Amiga Magazine Rack".“He always drew and made things out of clay,” she said.
#TIME BANDIT FV SOFTWARE#
^ "Aktueller Software Markt (ASM) Magazine (April 1988)".^ "Kultpower Archiv: Komplettscan Powerplay 4/1989".

#TIME BANDIT FV MANUAL#
The Timelord's Handbook, a clue book and companion manual for the game, was released in March 2010 by Harry Lafnear, one of the original authors of the game.

The Atari ST and Amiga versions have visual similarities to Gauntlet, but Gauntlet was released in late 1985 after development of Time Bandit was complete. In this mode, a split screen is used for simultaneous play in the same worlds, allowing direct cooperation or combat between players.Īccording to Harry Lafnear, Time Bandit was based on Konami's 1982 arcade game Tutankham and was originally called Pharaoh. The game also features a "Duel Mode" for two players. In addition to the primary objective of exiting each level, optional side quests become available in the later stages of some worlds, usually awarding the player with one of several "artifacts" upon completion. Some worlds incorporate elements of text adventure games, and most contain gameplay references to other popular games of the time, such as Pac-Man and Centipede. The worlds vary in character and difficulty. Between levels, the player chooses the next level from one of 16 different "Timegates," each leading to a different world, and each of which must be completed sixteen times, each time being progressively more difficult than the last. In each overhead-view level, the player must gather keys to open locks which allow access to the exit.
